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Old Dec 10, 2007, 04:57 AM // 04:57   #1
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Default Why use Spirit Bond when you have RoF?

I've used SB on occasion in PvE (both NM and HM) and PvP, and have never really liked it. It was too costly for the amount of benefit it brings. What's the point of it when you can just use RoF instead?

The only advantage SB has over RoF in my opinion is the fact that it can heal you after any of the next 10 attacks over 60, basically only healing you when you are spiked.

So SB can be used to preprot spikes, but can't RoF achieve the same thing with less energy cost and greater benefit (assuming you have sufficient field awareness)? After all, SB doesn't negate any damage; it just heals. A 120 damage hit to an ally with SB (rank 15 as an example) will still result in a net loss of 20 health, while a same damage hit to an ally with RoF will result in a net gain of 40 health.

Plus, RoF still gives a benefit no matter what, even if the heal is very small. If you cast SB on someone but they never take damage over 60, it would be wasted.

Please help me understand the benefits/uses of SB. I see it on monk bars everywhere, but I frankly don't see how great it is.
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Old Dec 10, 2007, 05:31 AM // 05:31   #2
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I guess when people figured out you can't instakill with just one skill, they figured out that SB > RoF as a big prot.
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Old Dec 10, 2007, 05:34 AM // 05:34   #3
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That's not very helpful without at least some explanation. RoF will prevent more damage in a spike for less energy because of the negation and healing of damage.
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Old Dec 10, 2007, 05:45 AM // 05:45   #4
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Spirit Bond has a much better chance at cleaning up a spike than RoF that procs only once, you know, unless you can spam like 6 RoFs in a time of a spike.
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Old Dec 10, 2007, 05:46 AM // 05:46   #5
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SB is good for multiple people attacking 1 member of the party, aka the monk...and when 10 attacks go for 1000, the monk is not dead, unlike if you used RoF
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Old Dec 10, 2007, 05:52 AM // 05:52   #6
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Who runs 15 in Prot?
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Old Dec 10, 2007, 07:09 AM // 07:09   #7
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I don't think there is an existing spike that kills in one pack of damage.
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Old Dec 10, 2007, 07:53 AM // 07:53   #8
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Spike on a 55 that doesn't have PS on?
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Old Dec 10, 2007, 09:16 AM // 09:16   #9
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Just Go HoH, GvG or TA. Just try to make your team survive a spike without SB, its just impossible, even with an infuse (unless your foes are all noobs).
RoF is good to hold attackers like Dervish, but surely not as an anti spike ...
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Old Dec 10, 2007, 09:37 AM // 09:37   #10
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Quote:
Originally Posted by nighthawk329
That's not very helpful without at least some explanation. RoF will prevent more damage in a spike for less energy because of the negation and healing of damage.
You gotta be kidding me.



SB + PS = up to 10 high damage attacks countered for 10 (20) energy.
RoF = 1 attack of any damage countered (meaning a wand will heal the person you prot for 8 hp before he is spiked for 100) for 5 energy.

SB = a situational skill that can make life a lot easier for someone when you know when to use it
RoF = a damage mitigation/minor heal if you know when to use it and get lucky.

SB = takes more pressure off your healing monk in the right situation
RoF = takes less pressure off your healing monk

SB = requires less maintance from you
RoF = stopgap protection

Let me put it to you like this, if two warriors are pounding on a el and have ade built up, SB might save the el whereas RoF might mitigate one or two hits before you have to spend another 5-10e. Or if you are going up against an air spike team, RoF might reduce one lightning orb, leaving 7 more to be dealt with but a properly timed PS+SB would nullify that entire spike. Or you are in PvE and there's this boss that it routinely hitting someone for over 60 damage. RoF would protect against 1 hit, SB would protect against up to 10.
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Old Dec 11, 2007, 12:28 AM // 00:28   #11
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Quote:
Originally Posted by nighthawk329
That's not very helpful without at least some explanation. RoF will prevent more damage in a spike for less energy because of the negation and healing of damage.
This is not correct. RoF will negate more damage from a single attack. because SB does not strip after its first use, it can negate damage from SEVERAL attacks. Targets under pressure that have SB applied to them will be saved from one 66dmg attack...and another, and another and another. All the way up to 10 attacks or 9.5 seconds, whichever comes first.

RoF is also considerably more finicky than you give it credit. it may catch a 56 dmg strike...or it may catch a 15 damage wand hit. It every mob and its mother is pounding away on your target, you can't say with a solid degree of certainty WHAT RoF will catch or if it will be worth the 5e. it can be a crapshoot.

Spirit Bond, on the other hand, will only proc on damage that exceeds 60 (and what consistently deals +60 damage in this game? attack skills! powerspells! All those nasty things you want so desperatly for RoF to catch that it might not). SB stays and does what you NEED RoF to do...and it can do it more than once. Thats why its worth 10 energy...and thats why people use it.

GGs

Last edited by Melody Cross; Dec 11, 2007 at 12:34 AM // 00:34..
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Old Dec 11, 2007, 12:35 AM // 00:35   #12
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i never been a prot fan of spirit bond, prefer prot spirit
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Old Dec 11, 2007, 12:41 AM // 00:41   #13
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Spirit bond allows me to duo fow with a hero, Rof doesnt.

Spirit bond negates up to 8 spike attacks in HA for 10e, rof works against the next random attack, be it a wand hit or a spear thrown by a monk for 5e.

Rof doesnt compare to SB, SB is godly when used right, rof is just a heal with a random amount of health gained based on whatever hits you next.
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Old Dec 11, 2007, 02:22 AM // 02:22   #14
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Okay sorry guys, I was retarded and misinterpreted the effect of SB wrong.

For some reason I read the skill description to mean that SB ends once it triggers ONCE. Obviously this is not stated in the description, and it says "whenever you take more than 60 damage..."

I think I thought this because I used it in PvE, and I guess I never saw it trigger more than once because of PvE mobs' low damage.

Close this thread, question answered.

Last edited by nighthawk329; Dec 11, 2007 at 02:24 AM // 02:24..
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Old Dec 11, 2007, 02:32 AM // 02:32   #15
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[skill]Spirit Bond[/skill]

Says it right there 10 attacks?

pink
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Old Dec 11, 2007, 03:01 AM // 03:01   #16
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Quote:
Originally Posted by LightningHell
I don't think there is an existing spike that kills in one pack of damage.
There is...Think Martyr .
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Old Dec 11, 2007, 03:18 AM // 03:18   #17
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Martyr only transfers conditions.
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Old Dec 11, 2007, 07:04 AM // 07:04   #18
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spirit bond can save lives, ROF is just emergency, using spirit bond is alot better (and more reliable)
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Old Dec 11, 2007, 09:05 AM // 09:05   #19
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Yeah, RoF is a much more efficient prot skill to use when only one or two packets of large damage is coming at a target (a lightning orb, lightning hammer, one spear attack, etc.) and is also good as a sort of buffer, when you missed a pre-prot early in a spike.

When you know that a target is going to be taking multiple large damage packets of over 60 per packet, SB then becomes much more efficient than RoF.
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Old Dec 11, 2007, 09:38 AM // 09:38   #20
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Why use Aegis when you can have Guardian!?!111!!12
Why use Heal Other when you can have Orison..

You just cant compare these skills.
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